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Enlistment Process
"Okay, Gentlemen Listen Up!"
Training Materials
Booking In
Recruits' Goal
Sergeant's Goal
Canteen Break!
Sergeant's Counter
Punishments
The players reveal their roles and the game plays clockwise starting from the Recruit to the left of the Sergeant.
Each player has 5 Action Cards on hand at all times. Draw as many cards as you've discarded before ending your turn.
Each Action Card is split into the Recruit's half and the Sergeant's half. Players shall refer to their respective half of the Action Card based on their role.
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Recruits' Goal
Each Recruit places 1 card at the center of the table during their turn. Recruits must work together to place cards with the same objective together. The stars determine how many cards of same objectives are needed to form a complete set.
For example, the "Weapon Handling" objective has 3 stars, therefore 3 "Weapon Handling" cards are needed to form a complete set. The activities of the objectives (i.e. Weapon Assembly, Weapon Disassembly .etc) can repeat within the set; they don't have to be unqiue to form a complete set.
The goal of the Recruits is to complete the objectives and shout "Keluar Baris!" before the deck runs out.
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Sergeant's Goal
The goal of the Sergeant is to prevent the Recruits from completing their objectives. All Recruits must refer to the top left icons on their cards and discard the respective cards(s) from their hand when the Sergeant plays his turn. The Sergeant wins when the deck runs out.
Whole Lot Knock It Down!
All Recruits to discard 20 "energy" from their hand:
Area Cleaning!
The Sergeant chooses either "Floor Sweeping" or "Toilet Cleaning".
All Recruits to discard the corresponding card with the correct icon from their hand:
Field Pack Inspection!
The Sergeant chooses 1 item on the card.
Top row left to right: Kiwi and brush, Rifle Cleaning Kit, Camo Cream.
Bottom row left to right: Prickly Heat, Black Tape, Mess Tin, Physical Training Shoes
All Recruits to discard the corresponding card with the correct icon from their hand:
Send Arms!
All Recruits to discard a card with the SAR21 Rifle from their hand:
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Canteen Break!
Canteen Breaks are special cards that allow Recruits to counter the Sergeant's card.
Buddy System
Said: "Excuse Me" before peeing on a tree
Each Recruit can play these cards during the Sergeant's turn to be excused from the Sergeant's command. Only the recruit(s) who plays the Canteen Break cards are exempted, the other recruits must play the relevant cards as per normal.
CAT 1
Recruits can play this card during their turn to skip the Sergeant's next turn. If there's only 1 Recruit, the Recruit gets to put down 2 other cards.
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Sergeant's Counter
Eh, F**k You, Understand?
Sergeant's Grandma
With the exception of "CAT 1", the Sergeant can play any of these cards to counter "Canteen Break" cards. When the Sergeant plays either of these 2 cards, the Recruit is forced to discard the card that was originally required by the Sergeant or face the punishment.
These 2 cards can also be played by the Sergeant as regular "Whole Lot Knock it Down" cards.
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Punishments
With the exception of "Send Arms", Recruits may choose to do 20 actual push-ups instead of discarding cards from their hand.
If Recruits do not have the required card or have the option to do actual push-ups, the Sergeant shall remove the Recruits' played objective cards in accordance to the Sergeant's card that was played.
Whole Lot Knock It Down!
Area Cleaning!
Field Pack Inspection!
If any Recruit does not have the correct card to play, the Sergeant can remove 1 card from any incomplete sets from the played objectives.
Send Arms!
Losing your rifle is a serious offence. If any Recruit does not have the correct card to discard, the Sergeant can remove any card (including complete sets) from the played objectives.
If the Recruit who played the last card of the final set did not shout "Keluar Baris!", the Recruits must complete another set of objectives as punishment.
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"Okay, Gentlemen Listen Up!"
Training Materials
Booking In
Recruits' Goal
Sergeant's Goal
Canteen Break!
Sergeant's Counter
Punishments
Booking In
The players start by drawing from the Identity Deck to determine their roles. There will be 1 Sergeant and the rest will be Recruits. If you have fewer than 5 players, remove the extra "Recruit" identity card(s) accordingly.
The players reveal their roles and the game plays clockwise starting from the Recruit to the left of the Sergeant.
Each player has 5 Action Cards on hand at all times. Draw as many cards as you've discarded before ending your turn.
Each Action Card is split into the Recruit's half and the Sergeant's half. Players shall refer to their respective half of the Action Card based on their role.
Back to Training Materials
Recruits' Goal
Each Recruit places 1 card at the center of the table during their turn. Recruits must work together to place cards with the same objective together. The stars determine how many cards of same objectives are needed to form a complete set.
For example, the "Weapon Handling" objective has 3 stars, therefore 3 "Weapon Handling" cards are needed to form a complete set. The activities of the objectives (i.e. Weapon Assembly, Weapon Disassembly .etc) can repeat within the set; they don't have to be unqiue to form a complete set.
The goal of the Recruits is to complete the objectives and shout "Keluar Baris!" before the deck runs out.
Back to Training Materials
Sergeant's Goal
The goal of the Sergeant is to prevent the Recruits from completing their objectives. All Recruits must refer to the top left icons on their cards and discard the respective cards(s) from their hand when the Sergeant plays his turn. The Sergeant wins when the deck runs out.
Whole Lot Knock It Down!
All Recruits to discard 20 "energy" from their hand:
Area Cleaning!
The Sergeant chooses either "Floor Sweeping" or "Toilet Cleaning".
All Recruits to discard the corresponding card with the correct icon from their hand:
Field Pack Inspection!
The Sergeant chooses 1 item on the card.
Top row left to right: Kiwi and brush, Rifle Cleaning Kit, Camo Cream.
Bottom row left to right: Prickly Heat, Black Tape, Mess Tin, Physical Training Shoes
All Recruits to discard the corresponding card with the correct icon from their hand:
Send Arms!
All Recruits to discard a card with the SAR21 Rifle from their hand:
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Canteen Break!
Canteen Breaks are special cards that allow Recruits to counter the Sergeant's card.
Buddy System
Said: "Excuse Me" before peeing on a tree
Each Recruit can play these cards during the Sergeant's turn to be excused from the Sergeant's command. Only the recruit(s) who plays the Canteen Break cards are exempted, the other recruits must play the relevant cards as per normal.
CAT 1
Recruits can play this card during their turn to skip the Sergeant's next turn. If there's only 1 Recruit, the Recruit gets to put down 2 other cards.
Back to Training Materials
Sergeant's Counter
Eh, F**k You, Understand?
Sergeant's Grandma
With the exception of "CAT 1", the Sergeant can play any of these cards to counter "Canteen Break" cards. When the Sergeant plays either of these 2 cards, the Recruit is forced to discard the card that was originally required by the Sergeant or face the punishment.
These 2 cards can also be played by the Sergeant as regular "Whole Lot Knock it Down" cards.
Back to Training Materials
Punishments
With the exception of "Send Arms", Recruits may choose to do 20 actual push-ups instead of discarding cards from their hand.
If Recruits do not have the required card or have the option to do actual push-ups, the Sergeant shall remove the Recruits' played objective cards in accordance to the Sergeant's card that was played.
Whole Lot Knock It Down!
Area Cleaning!
Field Pack Inspection!
If any Recruit does not have the correct card to play, the Sergeant can remove 1 card from any incomplete sets from the played objectives.
Send Arms!
Losing your rifle is a serious offence. If any Recruit does not have the correct card to discard, the Sergeant can remove any card (including complete sets) from the played objectives.
If the Recruit who played the last card of the final set did not shout "Keluar Baris!", the Recruits must complete another set of objectives as punishment.
Back to Training Materials